Evolutionary Behavior Tree Approaches for Navigating Platform Games
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Title | Evolutionary Behavior Tree Approaches for Navigating Platform Games |
Publication Type | Journal Article |
Year of Publication | 2016 |
Authors | Nicolau M., Perez-Liebana D., O'Neill M, Brabazon A. |
Journal | IEEE Transactions on Computational Intelligence and AI in Games |
Volume | PP |
Date Published | 2016 |
Keywords | Artificial intelligence, Autonomous Agents, Behavior Trees, Benchmark testing, Benchmarking, Games, Grammatical Evolution, Hazards, Heuristic algorithms, Navigation, Platform Games, Real-time systems, Videogames |