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Hybrid Design creates Innovative Museum Experiences. Communications Of The ACM. 48
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2005. Hybrid Design creates Innovative Museum Experiences. Communications Of The ACM. 48
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2005. Hybrid digital-physical exhibitions: Creating new possibilities for education through novel computing in museums. Journal Of Education In Museums.
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2005. Interaction Design @ IDC. Limerick Interaction Design & Architectures. 1
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2005. Modelling the Information-Seeking Behaviour of Programmers - An Empirical Approach. International workshop on Program Comprehension.
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2005. Position paper on Visions IST at the service of a changing. Europe by 2020: Learning from World ViewsEurope by 2020: Learning from World Views.
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2005. Preliminary Study to Empirically Investigate the Comprehensibility of Requirements Specifications. Proceedings of PPIG 05.
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2005. Proceedings of the 3rd International Conference on Action in Language. Organizations and Information SystemsOrganizations and Information Systems.
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2005. Settings for Collaboration: The Role of Place. Workshop / ECXCW 2005.
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2005. Software Development. Proceedings of 3rd International Conference on Software DevelopmentProceedings of 3rd International Conference on Software Development.
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2005. Space, place and the design of technologically enhanced physical environments. Space, Spatiality and TechnologySpace, Spatiality and Technology.
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2005. Teaching Three Quality Assurance Techniques in Tandem - Lessons Learned. International Workshop on Education and Training for Quality Software Engineering.
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2005. Towards a Framework for Characterising Concurrent Comprehension. Computer Science Education. 15
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2005. Towards a Taxonomy of Software Change. International Journal of Software Maintenance and Evolution: Research and Practice. 17
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2005. Understanding Place as Experience: Augmenting Human Activities in Context. Workshop Presentation/Workshop on Place and Experience in Human-Computer Interaction INTERACT.
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2005. Combinatory Methods for Developing Student Interaction Design Projects. Crossing Design BoundariesCrossing Design Boundaries.
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2004. Comparison of Scenario-Based Software Architecture Evaluation Methods. 1st Asia-Pacific Workshop on Software Architecture and Component Technologies.
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2004. Deriving Process Specifications from Augmented Data Models. 9th Australian Workshop on Requirements Engineering 2004 (AWRE’04).
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2004. Distilling Scenarios from Patterns for Software Architecture Evaluation. First European Workshop on Software Architecture.
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2004. Expectation-based, inference-based, and bottom-up software comprehension. Journal of Software Maintenance and Evolution: Research and Practice. 16
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2004. An Experience of Applying Architecture-Based Approach to Build a Component-Based Requirements Management Tools. Workshop on architecture for complex application integration.
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2004. How Does Agility Ensure Quality? Scotland 2nd Workshop on Software Quality.
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2004. Human-centred computing: A new perspective? The Past and Future of Information SystemsThe Past and Future of Information Systems.
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