Found 1384 results
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Software Process in Practice: A Grounded Theory of the Irish Software Industry. Proceedings of the 13th European Conference on Software Process ImprovementProceedings of the 13th European Conference on Software Process Improvement.
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2006. Uncovering the Reality within Virtual Software Teams. International Conference on Global Software Engineering, ICGSE06International Conference on Global Software Engineering, ICGSE06.
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2006. Uncovering the Reality within Virtual Software Teams. Workshop on Global Software Development for the Practitioner.
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2006. Achieving a Reuse Perspective within a Component Recovery Process: An Industrail Case Study. International Workshop on Program Comprehension.
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2005. Achieving a Reuse Perspective within a Component Recovery Process: An Industrail Case Study. International Workshop on Program Comprehension.
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2005. Agility in ISD: a three-tiered framework. IFIP 8.6 ConferenceIFIP 8.6 Conference.
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2005. Combinatory Methods for Developing Student Interaction Design Projects. Workshop / Proceedings of the 3rd Engineering and Product Design Educational International ConferenceWorkshop / Proceedings of the 3rd Engineering and Product Design Educational International Conference.
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2005. Do Penguins Eat Scallops? European Journal of Information Systems. 14
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2005. Do Penguins Eat Scallops? European Journal of Information Systems. 14
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2005. An Empirical Study of Software Process in Practice. 38th Annual Hawaiian International Conference on System Sciences38th Annual Hawaiian International Conference on System Sciences.
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2005. An empirical study of the Use of Friends in C++. proceedings of the 13th International workshop on Program Comprehension.
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2005. Experimenting with Agile - First Things First. Extreme Programming and Agile Processes in Software EngineeringExtreme Programming and Agile Processes in Software Engineering.
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2005. A Framework for considering Opportunities and Threats in Distributed Software Development. In Proceedings of the International Workshop on Distributed Software Engineering (DiSD).
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2005. A Friend in Need is a Friend Indeed. proceedings of the 4th International Symposium on Empirical Software Engineeringproceedings of the 4th International Symposium on Empirical Software Engineering.
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2005. Hybrid digital-physical exhibitions: Creating new possibilities for education through novel computing in museums. Journal Of Education In Museums.
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2005. Interaction Design @ IDC. Limerick Interaction Design & Architectures. 1
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2005. Preliminary Study to Empirically Investigate the Comprehensibility of Requirements Specifications. Proceedings of PPIG 05.
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2005. Settings for Collaboration: The Role of Place. Workshop / ECXCW 2005.
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2005. Space, place and the design of technologically enhanced physical environments. Space, Spatiality and TechnologySpace, Spatiality and Technology.
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2005. Tailoring Extreme Programming for Legacy Systems: Lessons Learned. EuroSPI, 2005EuroSPI, 2005.
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2005. Understanding Place as Experience: Augmenting Human Activities in Context. Workshop Presentation/Workshop on Place and Experience in Human-Computer Interaction INTERACT.
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2005. Virtual Software Teams: Overcoming the Obstacles. 3rd World Congress on Software Quality3rd World Congress on Software Quality.
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2005. Application of Helix Cone Tree Visualizations to Dynamic Call Graph Illustration. Third Program Visualization Workshop University of Warwick.
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2004. Combinatory Methods for Developing Student Interaction Design Projects. Crossing Design BoundariesCrossing Design Boundaries.
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2004. The Components of Agility and Resources Required to Fuel Their Fire. 19th COCOMO Conference (IEMC)19th COCOMO Conference (IEMC).
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