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Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions. ACM Trans. Comput.-Hum. Interact.. 31
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2024. Between Rhetoric and Reality: Real-World Barriers to Uptake and Early Engagement in Digital Mental Health Interventions. ACM Trans. Comput.-Hum. Interact..
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2023. The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.
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2018.