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Paul Clarke

Academic

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Dublin City University

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Paul Clarke is an Associate Professor in the School of Computing in Dublin City University and Principal Investigator on the Future Software Systems Architectures (FSSA) project which is funded by the Disruptive Technologies and Innovation Fund (DTIF). This project examines the application of AI to the task of software architectural transformation, notably in the context of microservices extraction from monolith-based architectures.

Paul’s other research interests include continuous software engineering, serverless computing, human aspects of software development, gamification in software development, and software process adaptive capability.

Paul is also engaged in medical device software development research, having previously been Research Manager for the MDevSPICE® medical device software process assessment framework project.

Paul’s publications can be viewed on Google Scholar and Research Gate profile(s). You can also access many of his publications through the DCU institutional portal Doras.

To assist with growing Irish software engineering competence and value, and with bridging academia and industry, and with advancing the state of the art in software engineering, Paul Clarke is an Advisory Board member for Optimality Technologies Ltd and also for fourTheorem Ltd. He has a keen interest in the commercialisation of impactful research, and prior to returning to academia full time in 2008, he held a number of posts in various software development companies, including the FINEOS Corporation, Arantech Limited and Logica Plc.

Paul Clarke is a member of Lero, the Science Foundation Ireland Research Centre for Software, and an Irish national delegate to ISO/IEC Joint Technical Committee 1, Sub-Committee 7: Software and Systems Engineering, where he contributes to the development of international best practice software process frameworks.

  • Publications
2020
Fogarty A, Edgeworth A, Smith O, Dowling M, Yilmaz M, MacMahon S.T, Clarke P.  2020.  Agile Software Development: Do we really calculate the costs? A multivocal literature review 27th European and Asian Conference on Systems, Software and Services Process Improvement .
Regan G, Caffery FMc, Paul PChandra, Reich J, Sorokos I, Armangeud E, Zeller M, Longo S.  2020.  Achieving Data Privacy with a Dependability Mechanism for Cyber Physical Systems. Systems, Software and Services Process Improvement.
Treacy C, Loane J, McCaffery F.  2020.  A Developer Driven Framework for Security and Privacy in the Internet of Medical Things. Systems, Software and Services Process Improvement.
2019
Gulec U, Yilmaz M, Isler V, O’Connor RV, Clarke P.  2019.  A 3D virtual environment for training soccer referees. Computer Standards & Interfaces. 64:1-10.
M Nazligul D, Yilmaz M, Gulec U, Yilmaz A, Isler V, O'Connor R, Gozcu M.A, Clarke P.  2019.  Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers. IET Software. 13:152-158(6).
Meade E, O'Keeffe E, Lyons N, Lynch D, Yilmaz M, Gulec U, O'Connor RV, Clarke P.  2019.  The Changing Role of the Software Engineer. 26th Systems, Software and Services Process Improvement.
Cunningham S, Gambo J, Lawless A, Moore D, Yilmaz M, Clarke P, O'Connor RV.  2019.  Software Testing: A Changing Career. Systems, Software and Services Process Improvement.
Yilmaz M, Tasel S, Tuzun E, Gulec U, O'Connor RV, Clarke P.  2019.  Applying Blockchain to Improve the Integrity of the Software Development Process. 26th Systems, Software and Services Process Improvement.
Gulec U, Yilmaz M, Yalcin A, O’Connor R, Clarke P.  2019.  CENGO: A Web-Based Serious Game to Increase the Programming Knowledge Levels of Computer Engineering Students. 26th European and Asian Conference on Systems, Software and Services Process Improvement .
Rashid M, Clarke P, O’Connor R.  2019.  A mechanism to explore proactive knowledge retention in open source software communities. Journal of Software: Evolution and Process.

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